Nowadays, there is a lot of information on the internet, it is immediate, and it is easy to get it for free, so it can not be made except for some famous titles, but about 20 years ago, the strategy guide of the game became prosperous. There was a time when it was extremely.
It has existed since the days of Famicom. At first, the version of the book was about the size of the A5 version, and it was a compact one with a small number of pages, but after that, with the evolution of hardware such as Super Nintendo and PlayStation, the volume of the game increased and a blockbuster title was announced. According to this, the version of the strategy guide has become larger, there are many elaborately edited ones, and a series such as "Ultimate" that incorporates detailed maps and data has appeared, and bookstores are taking up a lot of space on the strategy guide shelf. rice field.
However, even in such an era, Famitsu's strategy guide "Kowloon's Gate Official Guidebook" was finished as a book that was out of the standard ... or something was wrong. In the meantime, sentences and interviews by various people (Hiroshi Aramata, Shinichi Nakazawa, etc.) were posted, and the capture part was not a chart type, but a novel style written from the first person perspective of the main character (= player), A4 It has a volume of more than 170 pages in three columns, and comes with a complete dungeon capture MAP of all sizes of B. I heard that it took about a year to complete the book.
What is the game that makes you make such a super-dreadnought strategy guide? "KOWLOON'S GATE -Kowloon's Gate-" is a set of 4 discs and a volume that is comparable to the strategy guide, but the content is also exceptional, it stands out in the game software of about 100, and it is still in the brain It's an unforgettable game for me, even feeling like I'm being grabbed by.
Speaking of the genre, it would be an adventure game, but the purpose part such as "the hero defeats the Demon King" is "the Feng Shui master (= player) looks at the four gods and raises Feng Shui". With a mission that you do not understand, you will be exposed to a world that you do not understand.
The people who come out, including the inhabitants of the city, all have a unique style and personality, and the "children of the shrimp stripper" seems to be the son of a person who makes a living from the stripped shrimp, and the "binya". Seems to sell only bottles. Some are supportive and some are non-cooperative. Some people throw mysterious words, so it's not straightforward.
As for the standing of the main characters, if you look at the picture, the shapes and movements of the characters are like dolls as a whole. In this case, since the story is drawn from the first-person perspective of the main character, I am very concerned about what kind of appearance "I (= player)" who is not displayed at all in the game. It's a place.
The monsters in this game are called "Guilly", which has evil in things, but the existence of "Wannin", who thinks too much about things and becomes that thing, has always been that thing. If you don't keep thinking about it, the human part will disappear and it will become the thing itself. Feng Shui, who lost the battle with evil spirits, also becomes a thing and the game is over, but the last sentence displayed is
You have been turned into a fan.
It is symbolic that the characters look like dolls and become things when this happens.
The items are also unique, including the item "Otoko Abura" that restores physical strength, and the on-parade "Abuku Otoko no Ome", "Ogakuzu", and "Emperor's mustache" that are difficult to determine at first glance. "Gargling water", "bottle containing something", etc. However, these items have the role of being used somewhere without exception, and there is nothing in vain. Perhaps this suspicious item group is also the end of the delusional man who was once a human being. The delusion of such things may have passed through my mind because of the poisonousness of the Coulombian world.
The city of CG, which was built using the latest technology of the time, has been created in every detail, including posters stuck in the corners that seem to pass by in an instant and abandoned wooden boxes, 20 years after its announcement. Even now, after the above, it has not faded at all.
In addition to the above-mentioned elements, the script that makes the unique dialogue habit and the music that conveys the atmosphere of the city like the environmental sound create a rich and dense world. For me, this game was such an intense game experience that even now, 24 years after its announcement, it seems like a delusional person who keeps thinking about this game and becomes "Kowloon's Gate" itself.
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